

However, iClone’s versatility streamlined and cut down on the tedium with quality of life tools that made the process as painless as possible. Traditionally this would be an incredibly time-consuming task if using the wrong tools, as each keyframe and rigging point must be painstakingly managed, not to mention the facial animation and the lip-syncing. With the body mesh as the reference, a custom made cloth is created in Cinema4D, and then added physics behaviors in iClone Breathing Life into the ModelĪs the two-week deadline approached, Hesseling moved on to the final step of the pipeline, animation.
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From one program to another, Hesseling was able to create a dynamic model, fully rigged and ready to be animated with full physics, which could be imported for post-production. He was also able to utilize Substance Painter’s real-time texturing tools to ensure that the dress looked perfect alongside the model. He then moved the model back into iClone and used its built in physics behavior to implement weight maps and collision meshes for the model and her clothes. Hesseling started by exporting the model to Cinema 4D and creating and designing the cloth. With the versatility offered by iClone, Hesseling was able to seamlessly utilize Character Creator, Zbrush, Substance Painter, and Cinema 4D to begin bringing to life. With the many difficulties that can arise from using even prebuilt clothes, the task of creating custom cloth with physics that can be tailored for Jessica’s figure proved quite a challenge. One of the most memorable pieces of the Jessica Rabbit character is her unforgettable red dress. Zbrush sculpted hair can be brought back to Character Creator as a conformable hair This removed much of the headache that can come from modeling hair for animated characters.


With a load of presets and infinite ways to begin molding and modifying them to fit his needs, Hesseling was able to not only recreate the look, but have the animation set and squared to his liking. Much of this was made easy using iClone’s fluid pipeline, as it integrates seamlessly with ZBrush’s real-time hair sculpting tools. With the model done, it was time to define her hair and begin facial details. Fully-Rigged Jessica Rabbit was easily recreated with Character Creator’s modeling morphs and GoZ workflow This cut down significantly on the amount of time needed as the rigging was already done, and allowed Hesseling to focus on the model, creating the necessary details to match the character’s well-established look. One benefit of using CC3+ was that the model created could not only be easily sculpted and refined to be exactly what he needed, but it was already rigged for animation and could be implemented with ARKit. Using a mesh from CC3+ (Character Creator 3), Hesseling was able to quickly build and design the base model. Utilizing the numerous tools offered by the iClone suite, Jasper would hit the ground running and experience how quickly the 3D model and animations would come to life.Īs with any 3d model project, the first step was to create the basic model itself. Building the LegendĪ daunting task for any artist, this project required a ground-up rebuild of the model, her body animations, as well as accurate lip-syncing and facial animation.

With a two-week deadline, the veteran animator set out to use iClone to recapture the iconic image and animation of Jessica Rabbit. An all-around 3d artist with years of experience in modeling, texturing, animation, and design, Hesseling is no stranger to the world of 3d art. Based in Utrecht, Netherlands, Hesseling, better known as ‘ Mayonnaise,’ entered the iClone Lip-Sync Contest inspired by an iconic scene from one of his favorite films, Who Framed Roger Rabbit.
